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At the Technopole: video games at the service of culture and education

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The Blue Ramen studio, Cinor and the Technopole de La Réunion organized this Tuesday morning, June 16, 2026, the Video Game Morning, an event dedicated to the place of video games as a cultural, creative and educational tool. Researchers, institutions and professionals discussed a common ambition: to make video games a real lever for transmitting knowledge and promoting the Reunion area. We publish below the press release from the organizers (Photo DR)

Throughout the morning, participants were able to discover shared perspectives from research, education, public policies and the creative industry. The speakers were Sébastien Genvo, Professor at the University of Lorraine and founder of the Expressive Game Lab, he notably mentioned Mafate, the game from the Blue Ramen studio, as an example of the expressive and cultural potential within video games.

At his side, Noël Conruyt, lecturer at the University of La Réunion, brought a scientific perspective anchored in digital uses.

David Michel, representative of National Education, shared the educational vision of the integration of video games. Lisa Chalvet, from DATI Région Réunion, presented the institutional perspective on digital creation. Finally Florent Ferrere, President of Bouftang, embodied the voice of local creators.

The discussions highlighted the diversity of uses of video games in the fields of education, cultural mediation and heritage promotion. The speakers emphasized that video games can no longer be considered solely as entertainment, but as a real transmission tool, capable of mobilizing attention, promoting active learning and creating immersive, meaningful experiences.

The discussions focused in particular on the numerous experiments carried out in museums in mainland France, where interactive devices, serious games and immersive experiences are already making it possible to profoundly renew the way of telling history and promoting collections. From these examples, an in-depth discussion began on the conditions for transposing these innovations to Reunion Island, taking into account the specific

cultural values, natural and intangible heritage, as well as educational issues specific to the territory. Emphasis was also placed on the need to strengthen collaborations between researchers, public institutions, educational actors and local studios in order to build coherent, sustainable projects anchored in the realities of Reunion.

Beyond the reflections shared, this Morning confirms the growing interest of Reunion stakeholders in video games as a strategic sector at the crossroads of culture, innovation and education. For Loïc Manglou, President of the Blue Ramen studio, “video games are not limited to entertainment: they are a medium capable of transmitting knowledge and offering cultural and educational experiences.”

 

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